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Overview AGL.png

The Anti Gravity League, more commonly known as the AGL, is the world’s premiere Anti Gravity Racing series, and it is the main series in which players compete in BallisticNG. Formed in 2140 by G-Tek cofounders Kenta Iwazaki and Tomoya Yamada, the AGL’s main intention is to consolidate professional AG Racing into a single series and set an example for smaller championships around the world. Since its inaugural season in 2144, the AGL has been governed by the AGL Commission, a committee of representatives from sponsors and competing teams tasked with making decisions to maintain the sport’s stability, safety, competitiveness, and popularity.

Arrow Formation

The AGL we see today was largely shaped by the work of Kenta Iwazaki and G-Tek Nexus in the 2120s and 30s. During G-Tek’s initial period of expansion, Kenta Iwazaki took note of experimentation with AG tech in motorsports. Seeing motorsport as a valuable opportunity to establish AG tech on the world stage, Iwazaki established G-Tek's original racing development branch, called G-Tek Nexus, in 2125. With his team of top-notch scientists and engineers, he spent more than a decade experimenting with AG technology in order to achieve his vision for AG Racing. By the late 2130s, G-Tek Nexus had gone from crude prototypes to fully functioning racecraft, equipped with nearly all of the technology used on modern ships. At this point, Iwazaki and his fellow AG pioneer Tomoya Yamada felt that the technology was finally ready to be used for racing on an international scale. The two made an informal agreement to share the responsibility of centralizing AG Racing as a whole. Thus, the AGL was officially created in 2140 and Iwazaki extended an open invitation to teams at G-Tek’s annual Expo that year. As part of Iwazaki and Yamada’s agreement, G-Tek Nexus was reformed as an independent company called Nexus International in order to facilitate mutually beneficial competition in the newly formed AGL.

Arrow Early Years

The first proper season of the AGL began in 2144, and it was an immediate success. Apart from a few minor hiccups, all of the technologies involved functioned as intended and the sport’s popularity grew quickly over the following years. The first few years of the AGL were very different from the sport we see today, with much slower ships, and no weapon or speed pads. The first major innovation added to the sport was the introduction of speed pads in 2147. The AGL Commission was looking for ways to progress the technology of the sport and differentiate it from the many racing series that came before it, when they were approached by the Barracuda Corporation with the idea for Speed Pads. Their introduction in the 2147 season was met with praise from teams and fans alike, paving the way for the future introduction of combat into the sport.

Arrow Introduction of Combat Racing

Due to the success and popularity of Speed Pads in the AGL, the AGL Commission was convinced that drastic innovation was the way forward. In 2148, G-Tek partnered with Russian weapons company Diavolt Engineering to propose the idea of introducing combat into AGL events with a new pad type: the Weapon Pad. The idea was received positively by nearly the entire AGL Commission, with Diavolt’s representatives stating that the change would be relatively easy since AGL craft were already equipped with energy shielding and emergency ejection systems. The only members of the Commission that protested the change were Tenrai and to a lesser extent Caliburn, who believed that allowing competitors to take each other out of the race would destroy the pure competition that the league possessed. All objections were overruled by the overwhelming majority, and Combat Racing was introduced in 2152 after several years of safety testing. This change caused an explosion of the AGL’s popularity in the years after, establishing it as the most popular sport in the world by far.

Arrow Recent Years

Since the introduction of weapons, the AGL has seen the formation of aggressive rivalries, and multiple instances of teams disregarding the rules entirely. This began in 2154 when Barracuda joined competition with their Model A, a prototype developed in secret over the previous 7 years. Though the ship did not possess any weapons, its incredible performance allowed it to dominate the first half of the season until G-Tek led the AGL Commission in drafting a rule change that banned it from competition. A similar event happened in 2158 when it was discovered that Caliburn was using a stabilization system prohibited by the 2154 rule change. They were (and still are) banned from competing until they can enter a ship that is rule-compliant. In addition to these incidents, the presence of weapons in racing has created multiple extreme rivalries between teams. The best illustrator of this is the newcomer Scorpio Engineering, who joined the AGL solely to cause as much damage to Omnicom as possible. Though these rivalries strain relations between the parties involved, they provide fans with an amazing spectacle on the track, accelerating the sport’s growth in popularity. In the run-up to the 2159 season, the AGL is planning its largest expansion yet. With more venues being added to the calendar in 2159 than any year before, the AGL seeks to continue its upward trend for years to come.