BallisticNG Wiki
(Initial Cannon Revision)
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[[File:{{{IMAGE|WikiCannons.png}}}]]
{{Infobox Weapon|WEAPONNAME=cannon|WEAPONTYPE=projectile|AVAILABILITY=everyone|GAMEMODE1=[[Race]]|GAMEMODE2=[[Knockout]]|GAMEMODE3=[[Eliminator]]|IMAGE=Icon Cannon.png|BASEDMG=0.8% shield|SLWFORCE=10.28%|SLWPOWER=10.28%|SLWACCEL=10.28%|SLWVELOCITY=0.96%|ELIMPTS=0.15|WPNCHANCE=95}}
 
   
 
{{HeaderNormal|HEADER=Details}}
{{Weapon Overview|IMAGE=WikiCannons.png|WEAPONDESC=The Cannon pickup while fired will discharge up to 30 bullets at varying speeds, depending on the user's ship. While the bullets deliver little damage to opposing craft, a barrage of them may cause heavy slowdown.}}
 
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The '''Cannons''' pickup allows the user to fire 30 small, very fast projectiles in a straight line in from of their ship. Each projectile deals a very small amount of damage and slowdown, but if the user lands multiple rounds on target, the '''Cannons''' can deal a reasonable amount of damage and considerable slowdown. The '''Cannon'''<nowiki/>'s fire rate and bullet speed vary with the ship's damage stat, with more weapon power resulting in a slower firerate and bullet speed. '''Cannon'''<nowiki/>'s ease of aim, fast projectile speed, and high slowdown potential make them a good weapon to use over long ranges.
   
{{HeaderNormal|HEADER=weapon description}}
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{{HeaderNormal|HEADER=Trivia}}
The '''Cannons''' are a [[pickup]] that discharges bursts of bullets, with a total ammo count of 30. The '''Cannons''' projectiles have a high speed and range, being able to hit opposing craft across long straights of track. Fire Rate and Damage are dependant on the user's [[ships]] Weapon Damage Multiplier, and decreases in speed the higher the damage is. Generally the '''Cannon''' is better suited for slowing down opponents, than it is to destroy them, making it more of a situational, user skill dependant weapon.
 
   
 
* During the game's development, the '''Cannons''' were generally considered overpowered, being able to stop a ship dead in its tracks with a very low number of hits. This was later changed after AI were allowed to pick up '''Cannons'''. A similar change to the slowdown strength was made once weapons were made functional in Multiplayer Races.
{{HeaderNormal|HEADER=weapon history}}
 
 
{{HeaderNormal|HEADER=weapon trivia}}
 
During development the '''Cannons''' were generally considered overpowered, being able to stop a ship dead in its tracks with a mere 3 hits. This was later changed after AI were allowed to pick up '''Cannons'''. A similar change to the slowdown strength was made once weapons were made functional in Multiplayer Races.
 
 
{{HeaderNormal|HEADER=weapon gallery}}
 
   
 
[[Category:Weapons]]
 
[[Category:Weapons]]
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Latest revision as of 22:19, 10 December 2021

WikiCannons

Arrow Details

The Cannons pickup allows the user to fire 30 small, very fast projectiles in a straight line in from of their ship. Each projectile deals a very small amount of damage and slowdown, but if the user lands multiple rounds on target, the Cannons can deal a reasonable amount of damage and considerable slowdown. The Cannon's fire rate and bullet speed vary with the ship's damage stat, with more weapon power resulting in a slower firerate and bullet speed. Cannon's ease of aim, fast projectile speed, and high slowdown potential make them a good weapon to use over long ranges.

Arrow Trivia

  • During the game's development, the Cannons were generally considered overpowered, being able to stop a ship dead in its tracks with a very low number of hits. This was later changed after AI were allowed to pick up Cannons. A similar change to the slowdown strength was made once weapons were made functional in Multiplayer Races.