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− | The iconic |
+ | The iconic Cassandra circuit was the first AGL track to finish construction and as a result it has been the first event on the AGL calendar every year since the inception of professional competition 2144. While it has undergone alterations over the years, Cassandra’s defining features have remained constant, and the track has become synonymous with the AGL itself. |
{{HeaderNormal|HEADER=Evolution}} |
{{HeaderNormal|HEADER=Evolution}} |
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[[File:Cassandra 5.png|alt=Cassandra as seen in version 0.5|left|frameless|363x363px|Cassandra as seen in version 0.5]] |
[[File:Cassandra 5.png|alt=Cassandra as seen in version 0.5|left|frameless|363x363px|Cassandra as seen in version 0.5]] |
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− | Introduced in 0.5, |
+ | Introduced in 0.5, Cassandra's layout consisted of a smooth left turn, followed by a slightly curvy straight and then two hairpins. The pitlane present in the 0.5 iteration is a notable feature of the layout as it also doubled as a slightly faster shortcut that would save pilots a few more seconds in Time Trial and Speed Lap runs than the normal route. |
− | The 0.5 iteration was also notable for featuring a major shortcut which allowed |
+ | The 0.5 iteration was also notable for featuring a major shortcut which allowed an AG Craft to skip the second hairpin by pitching up at the high point of the first hairpin's hill and then slightly air braking to the right to lift the ship over the second hairpin. The pilot then had to quickly air brake to the left in order to make the cut. |
− | A playable build of this version of |
+ | A playable build of this version of Cassandra is available on the [https://steamcommunity.com/sharedfiles/filedetails/?id=1176547480 Steam Workshop]. |
The track received another revision in 0.9 due to updates made to the TRM system. This last iteration mix the layouts found in both BallisticNG and SSGX. |
The track received another revision in 0.9 due to updates made to the TRM system. This last iteration mix the layouts found in both BallisticNG and SSGX. |