BallisticNG Wiki
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{{Infobox Track|TRACKNAME=cassandra|DIFFICULTY=easy|LOCATION=barcelona, spain|WEATHER=clear|FORWARDCONDITIONS=evening, clear|IMAGE=Render_Cassandra.png|REVERSECONDITIONS=night, clear}}
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{{Infobox Track|TRACKNAME=cassandra|DIFFICULTY=novice|LOCATION=barcelona|WEATHER=clear|TIMEOFDAY=8am|IMAGE=Render_Cassandra.png}}
 
   
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{{TrackQuote|IMAGE=Overview_Cassandra.png|TRACKQUOTE={{CassandraDescription}}}}
{{TrackQuote|TRACKQUOTE=Serving as Barcelona's pivotal tourist attraction across the warm Spanish shoreline, Cassandra is a perfect summer getaway and a breeze for pilots new to the AGL.}}
 
   
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{{HeaderNormal|HEADER=Details}}
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The iconic '''Cassandra''' circuit was the first [[Anti Gravity League|AGL]] track to be completed and as a result it has been the first event on the [[Anti Gravity League|AGL]] calendar every year since the inception of professional competition 2144. While it has undergone some minor alterations over the years, '''Cassandra'''’s defining features have remained constant, and the track has become synonymous with the [[Anti Gravity League|AGL]] itself.
Cassandra is a remake of a track originally seen in [[SlipstreamGX]], it has had a total of three incarnations with two of them being versions in {{Gamename}}. In both games it has served as the first and easiest track, featuring wide corners and a straight spanning most of the track's length on one side.
 
   
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{{HeaderNormal|HEADER=Evolution}}
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[[File:Cassandra 5.png|alt=Cassandra as seen in version 0.5|left|frameless|363x363px|Cassandra as seen in version 0.5]]
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Introduced in 0.5, '''Cassandra'''<nowiki/>'s layout consisted of a smooth left turn, followed by a slightly curvy straight and then two hairpins. The pitlane present in the 0.5 iteration is a notable feature of the layout as it also doubled as a slightly faster shortcut that would save pilots a few more seconds in Time Trial and Speed Lap runs than the normal route.
   
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The 0.5 iteration was also notable for featuring a major shortcut which allowed players to skip the second hairpin by pitching up at the high point of the first hairpin's hill and then slightly air braking to the right to lift the ship over the second hairpin. The pilot then had to quickly air brake to the left in order to make the cut.
{{HeaderNormal|HEADER=track evolution}}
 
   
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A playable build of this version of '''Cassandra''' is available on the [https://steamcommunity.com/sharedfiles/filedetails/?id=1176547480 Steam Workshop].
{{HeaderNormal|HEADER=gallery}}
 
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The track received another revision in 0.9 due to updates made to the TRM system. This last iteration mix the layouts found in both BallisticNG and SSGX.
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[[Category:Standard tracks]]

Latest revision as of 14:49, 13 March 2021

Arrow cassandra
Render Cassandra
Arrow details
Arrow difficulty easy
Arrow location barcelona, spain
Arrow forward conditions evening, clear
Arrow reverse conditions night, clear
Arrow location screenshot
Overview Cassandra
Arrow menu description
Serving as Barcelona's pivotal tourist attraction across the warm Spanish shoreline, Cassandra is a perfect summer getaway and a breeze for pilots new to the AGL.

Arrow Details

The iconic Cassandra circuit was the first AGL track to be completed and as a result it has been the first event on the AGL calendar every year since the inception of professional competition 2144. While it has undergone some minor alterations over the years, Cassandra’s defining features have remained constant, and the track has become synonymous with the AGL itself.

Arrow Evolution

Cassandra as seen in version 0

Introduced in 0.5, Cassandra's layout consisted of a smooth left turn, followed by a slightly curvy straight and then two hairpins. The pitlane present in the 0.5 iteration is a notable feature of the layout as it also doubled as a slightly faster shortcut that would save pilots a few more seconds in Time Trial and Speed Lap runs than the normal route.

The 0.5 iteration was also notable for featuring a major shortcut which allowed players to skip the second hairpin by pitching up at the high point of the first hairpin's hill and then slightly air braking to the right to lift the ship over the second hairpin. The pilot then had to quickly air brake to the left in order to make the cut.

A playable build of this version of Cassandra is available on the Steam Workshop.

The track received another revision in 0.9 due to updates made to the TRM system. This last iteration mix the layouts found in both BallisticNG and SSGX.