BallisticNG Wiki
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{{Infobox Team|TEAMNAME=g-tek|IMAGE=Logo_G-Tek.png|ORIGIN=unknown|FOUNDED=2110|LEAGUE=standard}}
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{{Infobox Team|TEAMNAME=g-tek|IMAGE=Logo_G-Tek.png|LOCATION=Yokohama, Japan|FOUNDED=2116|MOTTO=The Only Way Is Up}}
 
{{HeaderNormal|HEADER=description}}
 
{{HeaderNormal|HEADER=description}}
 
{{G-TekDescription}}
 
{{G-TekDescription}}
 
{{HeaderNormal|HEADER=key people}}
 
{{HeaderNormal|HEADER=key people}}
* [US] Félix Marion (Founder)
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* [JP] [[Kenta Iwazaki]] Co-Founder, CEO
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* [JP] [[Tomoya Yamada]] Co-Founder
* [US] Kris Ridgeway (CEO)
 
* [JP] Yuka Ishino (Pilot, Zen class)
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* [JP] [[Yuka Ishino]] Primary Pilot
* [JP] Erika Saito (Pilot, Spectre class)
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* [JP] [[Ren Ueno]] Secondary Pilot
 
{{HeaderNormal|HEADER=gameplay}}
* [CA] Logan Merchant (Pilot, Halberd class)
 
* [JP] Ren Hanabi (Pilot, Apex class)
 
* [US] Matt Ragan (Pilot, Toxic class)
 
{{HeaderNormal|HEADER=ships}}
 
 
G-Tek ships typically have extremely good handling and above average shielding, with very responsive steering and predictable airbrakes. This makes them a good choice for beginners who may not be 100% familiar with piloting in BallisticNG. Their ships give players an edge in tight, technical circuits (such as [[Marina rush|Marina Rush]]).
 
G-Tek ships typically have extremely good handling and above average shielding, with very responsive steering and predictable airbrakes. This makes them a good choice for beginners who may not be 100% familiar with piloting in BallisticNG. Their ships give players an edge in tight, technical circuits (such as [[Marina rush|Marina Rush]]).
   
 
The ship's exceptional steering is offset by it's low top-end speed. Experienced players may find G-Tek craft unable to keep up with race leaders, and the ship is significantly outclassed on fast, open circuits. Players familiar with BNG's handling model may want to switch to some heavier but faster ships, where that experience can be put to use. Otherwise, G-Tek craft rely heavily on hyperthrust and skilled weapons usage to stay competitive on fast circuits.
 
The ship's exceptional steering is offset by it's low top-end speed. Experienced players may find G-Tek craft unable to keep up with race leaders, and the ship is significantly outclassed on fast, open circuits. Players familiar with BNG's handling model may want to switch to some heavier but faster ships, where that experience can be put to use. Otherwise, G-Tek craft rely heavily on hyperthrust and skilled weapons usage to stay competitive on fast circuits.
 
{{HeaderNormal|HEADER=ships}}
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* [[G-Tek R34]] [[AGL 2159]] entry
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* [[G-Tek R32]] [[AGL 2144]] entry
 
{{ShipPageEntry|PAGE=g-tek r34|IMAGE=Render Gtek Default.png}}
 
{{ShipPageEntry|PAGE=g-tek r34|IMAGE=Render Gtek Default.png}}
   
   
{{HeaderNormal|HEADER=team evolution}}
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{{HeaderNormal|HEADER=team background}}
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Gravity Technologies was founded in 2116 by Japanese researcher Tomoya Yamada and business student Kenta Iwazaki to pursue development in the application of anti-gravity engineering. The company struggled in its beginning in its attempts to convince potential investors to support their efforts but G-Tek managed to produce a working device beyond crude prototypes three years later. Making this feat public, they were able to finally attract the interest they needed to forward their research and expand. Following this, G-Tek would grow to become an important pioneer in the field, iterating on the design and applying it to various purposes. The world would begin to experiment with incorporating it into whatever they could, and the grow in demand would further fuel G-Tek’s own ambitions. Before long, G-Tek would secure government funding from Japan and Europe to help support ongoing research.
Gravity Technologies was formed in 2110 by Félix Marion, along with the minority of scientists and engineers who left Anti Gravity Technologies after it was purchased by [[Omnicom]]. Preferring to stay as their own outfit, they partnered with the manufacturing companies AGT was previously connected with, and moved to Japan where a base of operations was available.
 
 
They would grow over time and spend their first five years working on civil and military contracts and further developing their own AG technology. The logos of both G-Tek and Omnicom would be frequently seen on transport infrastructure; as G-Tek were the pioneers of the technology, their build quality became very respected during this time. The company would expand significantly, outgrowing its original headquarters twice over.
 
 
The long-awaited development of the diffusion AGD (anti-gravity device) in 2115 finally allowed companies to develop small, affordable, consumer AG vehicles. The market exploded and both Omnicom and G-Tek would stake their claim, both becoming respected vehicle manufacturers. As is human nature, it did not take long for people to begin racing them.
 
 
In 2125, G-Tek decided to act on the potential of a racing series. Having completed their own type of performance AGD, they built a test track around their headquarters and began development of the technology necessary to make the series a reality. Over the next decade they created cockpit g-cancelling, reactionary AGD handling, surface-safe arc transfer, civil energy shielding technology and a number of other important units. The availability of military contracts allowed G-Tek access to a lot of state-of-the-art research and development facilities.
 
 
By 2135, everything was ready. G-Tek invited the press and most major governments and corporations to view the demonstration flights; two prototype craft were shown, capable of steering with true agility and finesse and able to race each other and survive impacts without issues thanks to the systems G-Tek had developed. It was a hit.
 
 
Marion announced G-Tek's intentions to create a racing league, and issued a public challenge inviting other companies to participate. Technology developed for racing would benefit the public, just like military development. The pilot race season was scheduled for 2141; giving other companies around 5 years to join the community and develop their machines.
 
 
G-Tek's priority during this time was to secure venues and build racing infrastructure. Marion himself funded the creation of the Anti Gravity Race Commission, an independent board of directors to manage the racing series. In 2137 Marion left G-Tek to take charge of the commission, leaving young engineer Kris Ridgeway to direct the company.
 
   
  +
After a few years, the technology that G-Tek delivered to the world would catch on, sparking more companies to form and try to capitalise on it. Because AG tech was rapidly being adopted in motorsport, Iwazaki saw an opportunity to help lead progress there. He formed a racing developments division called [[Nexus|G-Tek Nexus]] in 2125 and based it in Europe so that talent there would send the world into a new era. With racing research made the responsibility of a separate division, G-Tek in Japan began to focus on improving the technology for other purposes. They also branched out into manufacturing technology and products relating to the anti-gravity automotive field. Taking note of the growth of AG racing thanks to various attempts at evolving existing leagues and creating volatile leagues, and the efforts in Europe, both Yamada and Iwazaki agreed to bear the responsibility as the leaders of G-Tek to centralise racing with their technology. In 2139, G-Tek made their move to form an official racing team and began development on their own racing craft. At G-Tek’s annual technology expo in 2140, Iwazaki announced the formation of the Anti Gravity League and made an open invitation to corporations to participate. G-Tek Nexus was made into an independent entity in Europe following this as G-Tek focused on racing developments at its Yokohama headquarters.
They invited other companies to race and spent a lot of time and effort securing venues and convincing governments to construct circuits. In particular, G-Tek's old contacts with entrepreneur Alec Luna were instrumental in the creation of the Luna racing circuit between 2145 and 2153.
 
  +
  +
By the time of the first season of the Anti Gravity League, G-Tek had established its position of dominance in the race Commission, and begun its rivalry with Barracuda Corporation over contributions and creating standards for the AGL to abide by. G-Tek cooperated with Diavolt Engineering in the early 2150s to introduce and standardise combat to the race league through the BallisticNG Initiative. Motivated by the desire to evolve the sport further for a new era of excitement and add more depth to events, the AGL transformed into a new beast, offending some teams and groups who had respected the pure form of racing. As the popularity of the AGL exploded over the next few years, G-Tek began to feel the challenge of regulating their creation with the introduction of new competitors and the behaviour of current participants. Barracuda would storm the league after public suspicions over their actions could no longer be ignored by the Commission. Caliburn would be suspended under direct influence of G-Tek for their use of experimental stabilisation technology that G-Tek had felt the team was using to specifically taunt them. Because of the [[Caliburn Riots|problems caused by this]], Caliburn’s expulsion was only temporary. Caliburn however, would make an enemy of G-Tek upon their return to the AGL due to this treatment.
   
  +
Today, G-Tek remains one of the more popular teams due to their role as an antigravity pioneer and their beloved pilots. Though they may no longer be the envy of motorsport, their presence and guidance are seen as the very backbone on which the AGL stands.
During the pilot race season of 2141, G-Tek were represented on track by young pilot Kamome Sano. Over the years, G-Tek's pilot roster has expanded with league regulations, and in 2159 the team is represented on track by 23-year-old Zen pilot Yuka Ishino, 22-year-old Spectre pilot Erika Saito, and pilots Logan Merchant, Ren Hanabi and Matt Ragan (who respectively race in Halberd, Apex and Toxic classes).
 
   
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{{HeaderNormal|HEADER=AGL 2159 season}}
G-Tek have been the originators of much of the technology currently in operation in AGL circuits. This gives their ships and pilots access to state of the art, cutting-edge developments in technology as quickly as G-Tek's R&D labs can produce them. As a result G-Tek craft use extremely capable AGDs, however, constant changes in development prevent G-Tek from pursuing outright speed or thruster technology. G-Tek ships cannot reach the high top-end speeds of other teams, but they support rookie pilots very well, the easy steering and lower speeds proving a good combination for nurturing new talent. Along with [[Diavolt]], G-Tek are responsible for the lion's share of new pilots entering the AG racing scene.
 
{{HeaderNormal|HEADER=2159 season}}
 
Nowadays, G-Tek are an incredibly popular team, with an army of dedicated fans supporting their recognisable red craft; as young Japanese pilots, Ishino and Saito naturally have large fanbases themselves that further improve G-Tek's rating. As one may expect from the founders of the sport, G-Tek haven’t missed a season, and their craft receives many of the new developments and innovations in racing technology well before the other teams can access them. Only Omnicom has a similar claim to technological prowess, and even then, their research is not dedicated to the track.
 
   
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{{HeaderNormal|HEADER=trivia}}
The team is well known to be rivals with [[Tenrai]]. Tenrai’s doggedness and open disdain of G-Tek’s decisions to introduce weaponry have put the two teams at arms on more than one occasion, and the rivalry between Ishino and first Tenrai pilot Akira Sato is well known (but makes great viewing for fans).
 
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{{HeaderNormal|HEADER=gallery}}
 
[[Category:Teams]]
 
[[Category:Teams]]

Revision as of 06:21, 8 March 2019


This article is a stub. You can help BallisticNG Wiki by expanding it.

Arrow g-tek
Logo G-Tek
The Only Way Is Up
Arrow basic info
Arrow full name full name
Arrow location nationality
Arrow year founded 2116
Arrow ships ship 1
ship 2
ship 3
ship 4
ship 5


Arrow founder founder
Arrow relationships
Arrow friends friend 1
friend 2
friend 3
friend 4
friend 5
Arrow rivals rival 1
rival 2
rival 3
rival 4
rival 5

Arrow description

G-Tek are a japanese R&D company established in 2116 specialising in the development of Anti-Gravity Technology. Their 2159 R34 model is an entry level ship with poor top speeds but impressive handling.

Arrow key people

  • [JP] Kenta Iwazaki Co-Founder, CEO
  • [JP] Tomoya Yamada Co-Founder
  • [JP] Yuka Ishino Primary Pilot
  • [JP] Ren Ueno Secondary Pilot

Arrow gameplay

G-Tek ships typically have extremely good handling and above average shielding, with very responsive steering and predictable airbrakes. This makes them a good choice for beginners who may not be 100% familiar with piloting in BallisticNG. Their ships give players an edge in tight, technical circuits (such as Marina Rush).

The ship's exceptional steering is offset by it's low top-end speed. Experienced players may find G-Tek craft unable to keep up with race leaders, and the ship is significantly outclassed on fast, open circuits. Players familiar with BNG's handling model may want to switch to some heavier but faster ships, where that experience can be put to use. Otherwise, G-Tek craft rely heavily on hyperthrust and skilled weapons usage to stay competitive on fast circuits.

Arrow ships

  • G-Tek R34 AGL 2159 entry
  • G-Tek R32 AGL 2144 entry


Arrow team background

Gravity Technologies was founded in 2116 by Japanese researcher Tomoya Yamada and business student Kenta Iwazaki to pursue development in the application of anti-gravity engineering. The company struggled in its beginning in its attempts to convince potential investors to support their efforts but G-Tek managed to produce a working device beyond crude prototypes three years later. Making this feat public, they were able to finally attract the interest they needed to forward their research and expand. Following this, G-Tek would grow to become an important pioneer in the field, iterating on the design and applying it to various purposes. The world would begin to experiment with incorporating it into whatever they could, and the grow in demand would further fuel G-Tek’s own ambitions. Before long, G-Tek would secure government funding from Japan and Europe to help support ongoing research.

After a few years, the technology that G-Tek delivered to the world would catch on, sparking more companies to form and try to capitalise on it. Because AG tech was rapidly being adopted in motorsport, Iwazaki saw an opportunity to help lead progress there. He formed a racing developments division called G-Tek Nexus in 2125 and based it in Europe so that talent there would send the world into a new era. With racing research made the responsibility of a separate division, G-Tek in Japan began to focus on improving the technology for other purposes. They also branched out into manufacturing technology and products relating to the anti-gravity automotive field. Taking note of the growth of AG racing thanks to various attempts at evolving existing leagues and creating volatile leagues, and the efforts in Europe, both Yamada and Iwazaki agreed to bear the responsibility as the leaders of G-Tek to centralise racing with their technology. In 2139, G-Tek made their move to form an official racing team and began development on their own racing craft. At G-Tek’s annual technology expo in 2140, Iwazaki announced the formation of the Anti Gravity League and made an open invitation to corporations to participate. G-Tek Nexus was made into an independent entity in Europe following this as G-Tek focused on racing developments at its Yokohama headquarters.

By the time of the first season of the Anti Gravity League, G-Tek had established its position of dominance in the race Commission, and begun its rivalry with Barracuda Corporation over contributions and creating standards for the AGL to abide by. G-Tek cooperated with Diavolt Engineering in the early 2150s to introduce and standardise combat to the race league through the BallisticNG Initiative. Motivated by the desire to evolve the sport further for a new era of excitement and add more depth to events, the AGL transformed into a new beast, offending some teams and groups who had respected the pure form of racing. As the popularity of the AGL exploded over the next few years, G-Tek began to feel the challenge of regulating their creation with the introduction of new competitors and the behaviour of current participants. Barracuda would storm the league after public suspicions over their actions could no longer be ignored by the Commission. Caliburn would be suspended under direct influence of G-Tek for their use of experimental stabilisation technology that G-Tek had felt the team was using to specifically taunt them. Because of the problems caused by this, Caliburn’s expulsion was only temporary. Caliburn however, would make an enemy of G-Tek upon their return to the AGL due to this treatment.

Today, G-Tek remains one of the more popular teams due to their role as an antigravity pioneer and their beloved pilots. Though they may no longer be the envy of motorsport, their presence and guidance are seen as the very backbone on which the AGL stands.

Arrow AGL 2159 season

Arrow trivia

Arrow gallery